Inca villagers aoe2. Reply Grochen • Additional comment actions. I just tried a build going up at 22pop making 2 villagers in feudal for 24pop Got Castle 13:45, 6 serjeants on the map already. Add a Comment. Reply reply zipecz • If all food is the Sure Aztecs and Mayans are better than Incas. 7 on gold is enough to train archers archers from two archery ranges without idling them. Your starting There are two paths depending on the map. There are other specific skills like Berber villager rushing which was rightly removed from the game. They were working with tin, copper, and bronze by the time of the Spanish invasion. Each Town Center also provides five population. Still the best aoe2 build order site Reply reply I agree with the top comment here that a villager count at the left would be very helpful. Equivalently, this is around 500 food per minute, or around 1,900% faster than simply farming. Valheim Genshin trying to calculate single villager production for different food income sources. Aztecs are one of the best Arena civilizations; Aztecs have one of the strongest siege-monk pushes in the game, and relics play an important part in every Arena game since it is more likely that the match will enter a post You should always know how many villagers you need based on the military combo you want to go for. You can drush fast castle Basically I would suggest to make one Armor Upgrade during your Tower Rush. One idea was to allow incan buildings to be placed even on uneven terrain/hills, where they wouldn't be able to normally. Useful as an anti-raiding bonus Mills, Lumber camps, Mining camps constructed 100% faster - not impactful but idk. Kamayuks can be upgraded to Elite Kamayuks in the Imperial Age. So long as you are talking about how the two civilizations interact, anything is fair game! Last week we discussed the Indians vs Spanish, and next up is the Incas vs Malay! Incas: Infantry Defensive civilization. Help. In Age of Empires II, the Llama provides 100 food. Questions and Answers. Stick it to them Mayan scum. total resources collected by minute x, since you easily have enough natural food to do whatever you want in feudal anyway, and you need a proper farm transition to get to castle Incas: Lose champion. For elephants, it is common to see even ~150 villagers in early Imperial. Google doesn’t really help. Weak vs. 8) t is faster villager speed by technologies (1. NOTE: All of build order with Ryuk's name in them were created watching recorded games. Villagers 16-17: Join boar collection under the Town Center. Inca rushes were always fun to watch, but I'm not that type of a person So long as you are talking about how the two civilizations interact, anything is fair game! Last week we discussed the Ethiopians vs Huns, and next up is the Incas vs Turks! Incas: Infantry Defensive civilization. but the ones that the villagers use seem to be quite Inca The Inca empire Roadnetwork, Flexibility, Llama Difficulty: 2/3 Bonuses Houses support 15 Population Inca units do not cost gold. To stop people playing Incas Reply backwoodsornogud • Bulgarians • Additional Huntables killed by your villagers do not rot - I personally like this one. First, some history. The Blacksmith provides technologies to improve the attack and armor of infantry, cavalry, and archers. The Incan couriers used a relay system that allowed them to send messages from Cusco to Quito in two days. so the team bonus only acts as some form of town patrol replacement, which is still great because no one ever researches I sometimes had to run with my villagers and when i need to put them back onto farms I have to click each individual villager and then onto a Skip to main content. io. 5%. AoE II DE Leaderboards. The ideal situation is to get Incas: All buildings support 2x pop Indians: Stable units get +1/+1 armor in Castle Age and +2/+2 armor in Imperial Age Italians: Condottiero available in Castle Age I don't think Jag + arb is the answer; the jags are too slow and the Inca eagles will easily tank the arrows. This is correct, multiple vils tasked on one unused farm will distribute themselves among other nearby unused farms if available. Besides that, could be useful in later games when resources are ending and you find several idle vills around the map. View their ratings, match history, and more. They have cheaper Towers to either rush or defend with. So they have resources to go for Tower+gold unit, and can be fine with 1 castle in game, and villagers could fight forever by garrisoning and ungarrisoning Inca villager rush, obsidian arrows etc. I stay one range and mix in some Skirmishers until I can get a second range up while I’m on the way to Castle Age. Yeah, it sucks Incas lose their only identity, but that’s for the “greater good”. move your eco to where it's safe. Hussite Wagon: Tanky But in most situations they can be replaced with their generic counterparts (halbs/arbs), which Incas have FU versions of. ARCHERY: no Cavalry Archers, no Hand Cannoneers, no Thumb Ring, no Parthian Tactics How to unlock the Inca Victory achievement in Age of Empires II: Definitive Edition: Win a game playing as the Incas. Confusingly, fletching also applies to bombard towers. Gwinbar 57 votes, 23 comments. Start with a free llama Villagers affected by infantry Blacksmith upgrades Houses support 10 population Buildings cost -15% stone When you consider Incas bonuses they are destined to be one of top fwd civs. 67 seconds, or around 9 farms per minute. Could include farms. Search Player ⌘ J Wololo Pro Sign in. A minute is 60 seconds always in AoE2. What this accomplishes: A practical team bonus that will help the team defend against What are some of the Incas' ideal army compositions? What do you think are some of the Incas' biggest weaknesses? What do you try to exploit when fighting against this civ? Would you go Welcome to this age of empires 2 definitive edition build order tutorial. I've spent like an hour total on AoEII and I'm using your website to learn how to get better at the game. Ranged anti-infantry unit that cannot attack at close range. I could live with it if it was a Castle Age buff only, but at its current state I can’t honestly say that civ bonuses like this should even exist Incas are shit unless you're a pro. The Persians received a rework with the release of The Mountain Royals, making them the second civilization to receive one (the first being the Is there a way to select all idle villagers? I wish double clicking worked, but it selects the working ones in the area too. A basic farm takes 15 seconds to build and provides 175 food, lasting about 480 seconds for a total of 495 seconds. The Kamayuk is a very versatile See more However, Incas are known mainly for their tower rush, just as Aztecs for their Militia rush and Mayans for their archer rush. It helps against raids a little bit I guess Reply [deleted] • Additional comment actions. New. It makes historical sense As Bulgarian, I was a little slower than my opponent (incas) to castle age to begin with. The 5 things that make AoE2 the deepest real-time strategy game of all time I just would like to know how many villagers you have before clicking to advance to the next age. Hey this is unrelated to the post but do you guys have like a secret Inca Aoe Analyst society or something? Montezuma is the Aztec campaign in Age of Empires II: The Conquerors that focuses on the three city-states that ruled the Valley of Mexico, the Aztec Empire (also know as Triple Alliance or, in classical Nahuatl, Ēxcān Tlahtōlōyān) from 1428 until the combined forces of the Spanish conquistadores and their native allies under Hernán Cortés defeated them in 1521. It can be found in American maps and random maps with jungle, including Acropolis, Cenotes, Yucatán, and many others. If Inca team farms were built instantly, that would be an Incas have (atleast in DE) always being good playing standard non-trush strategies, due to their 10 pop House + extra Llama giving you decent amounts of additional resources that can be invested into early aggression, whilst their great tech tree (the best out of the three Meso Civs), unique units and cheaper stone structure gives them lots of good options for countering their 1. Community Café . But even if you lose 15 villagers mid-game, if you have mroe TCs than opponent and havent lost the game, you are technically ahead economically. Strong vs. For Imperial you don’t need the exact numbers but you need to know how to distribute 130 villagers like 40/60/20/10 or 50/30/40/10 based on the composition you have. I suggest giving their Villagers +5/10/15 HP per Age starting in Feudal Age. The Incas are an infantry civilization, which is boosted by their military food discount. The Berbers are a North African civilization (with Middle Eastern architecture) featured in Age of Empires II HD: The African Kingdoms. fritosdoritos • "Can create impassable force fields by striking the ground with a single hammer blow" Reply Steam Community: Age of Empires II: Definitive Edition. Get A well-thought-out Number of Villagers Required to Sustain Constant Unit Production. S. Outposts have 12 range in Imperial. If you just play archers against archers it won't work. It's actually about the Incas fighting other Andean peoples and empires like the Chimu (I think you invade Chimor in the last scenery), but the only south American civ is the Incas so everything has to be (incorrectly) represented by them. Need 8 for scouts, a knights require 6 on food and 7 on gold. Condos did suprisingly So long as you are talking about how the two civilizations interact, anything is fair game! Last week we discussed the Berbers vs Portuguese, and next up is the Incas vs Mongols! Incas: Infantry civilization. Villager 13: To berries, constructs a mill next to the berry bushes. archers and cavalry. +4 from town watch and +4 from town patrol brings it up to 20. WB and HC have a better (and earlier) effect than squires, and snappers is way stronger than arson, so I don’t think that it’s necessary. 1 - Why are Incas TRush unhealthy for the game ? First, Incas TRush is not strong because of towers, but Supremacy is a technology in Age of Empires II: The Conquerors that is unique to the Spanish and can be researched at the Castle once the Imperial Age is reached. Page 3 of the full game walkthrough for Age of Empires II: Definitive Edition. Slinger: Foot archer What is the most reliable strategy to counter an Inca tower rush? To preface this, assume that you don't have any choice in terms of civ counterpick, and your opponent has gotten both Incas: Villagers are affected by Blacksmith technologies. Thanks to HelloFresh for sponsoring today's video. They are based on various Islamic states and dynasties that appeared in North Africa and the Iberian Peninsula after their conquests by Muslims, such as Al-Andalus, the Almoravid dynasty, Almohad Caliphate, and the Barbary Coast. Unlike most Incas being worse doesn't mean they're bad either. Learn siegecraft from Chinese engineers and demolish even the sturdiest cities while you build the greatest empire that the world has ever seen! Your potent Mangudai shower all who dare Incas tower rush might be ok, but I would be quicker to suggest something like Khmer 15-16 pop archers or something. There are no ranged options in dark age to harass villagers (unless they douche to kill a stack of walled in villagers potentially I guess, but even then they lose heaps in idle time and resources), so aside from fighting over hunt, dark age villager I see in a lot of videos how players "queue" tasks for their villagers. Hate the game, not the player. Q&A. Valheim Genshin A well-thought-out suggestion of Incas villager change (I think) A community for AoE2 enthusiasts Members Online • The Incan empire had better road infrastructure than any European country at that time. Unique Building: Inca Roads Unique Building: Qullqas Unique Building: Tambo As the game progresses, I will likely cut down to ~120 with 20 on wood, 50-60 on farms and 40 trade carts. Whether or not Fabric Shields would Send this villager and the villagers that worked on your houses to kill some sheep near your town center. Go to aoe2 r/aoe2 • by That bonus was good in Feudal Age, after that army units smash Incas villagers as easy as others villagers except Spanish supremacy. Incas can Drush, Archer Build Order Guide - the largest collection of build orders for Age of Empires II - and much more! It's actually about the Incas fighting other Andean peoples and empires like the Chimu (I think you invade Chimor in the last scenery), but the only south American civ is the Incas so everything has to be (incorrectly) represented by them. To provide you with the best AOE2. With hand cannoneers and Condos I was able to hold back the tide for a good bit (~10 mins ingame), but I was outnumbered the whole time and little by little I was pushed back. I think it would give the Inca's something very unique and make them even more fun to play against while keeping them balanced. Reply reply More replies More replies. Probably why they are consistently bottom three tier civ in play rate. The Persians are a Middle Eastern civilization in Age of Empires II based on various Persian states such as the Safavid dynasty, Sasanian Empire, various Sogdian city-states, and the Samanid Empire. It is an anti-infantry ranged unit. Most of the sub 1800 elo players here will be dead long before inca's versatility matters ceteris paribus. For me m@a doesn't work, as you go up with 22 villagers (unless for example Japanese) and the incas go up usually with 19, so when you upgrade to m@a, they either already have one secured tower and starting to make another one or they have some upgrade from blacksmith on villagers, so it's not so hard to fight off these 3-4 m@a with 8-10 strong I see already too much post about the same topic, and instead of replying to each of them, I prefer making this one, in hope it gets viewed and people would actually understand why. Inca villagers get blacksmith upgrades so you want to have those upgrades ASAP. If your enemy civ is archer go for wood+ gold first. They focus on Montezuma is the Aztec campaign in Age of Empires II: The Conquerors that focuses on the three city-states that ruled the Valley of Mexico, the Aztec Empire (also know as Triple Alliance or, in classical Nahuatl, Ēxcān Tlahtōlōyān) from 1428 until the combined forces of the Spanish conquistadores and their native allies under Hernán Cortés defeated them in 1521. archers. And they still can trush but now need to add MAA like any other civ. Reddit Someone please tell me the detailed build order and execution of Inca villager / tower rush . So after Iron Casting, Inca Villagers will be able to one shot deer. Build 1-2 Kanchas and age up. I hope this helps you to learn the basic build order before being able to master it Personally not a big fan of most of these bonuses. This article contains all the voice lines of the Inca units in Age of Empires III: Definitive Edition. Gwinbar • • Edited . Herdables killed by your villagers do not rot - Also like this one. Indians: Villagers are 5%/10%/15%/20% cheaper in the Dark/Feudal/Castle/Imperial Age. Every so often, someone will shoot your farms if they can't get at villagers, so this would make that tactic less effective. This animal is also available Inca Villagers's profile. Shortcuts General Discussion. You should have 4 working on sheep (first 3 villager + 1 villager produced), then your town center should produce 2 more to work on sheep. They are both top tier civ. I see too many people randomly quoting villagers and military units in AOE2. In every Here is a detailed list of maps and how many villagers you need in aoe2: Arabia Map. 2. Villagers 8-9: To wood, building your first lumber camp. What should be changed of incas instead is their TB of faster building farms, since not only is Actually it does, since the tied upgrade effects for the Incas increases damage for the civilian class, not just directly to the Villager (The actual unit that attacks other units). This guide will show you how to earn all of the achievements. Top. Magyars, Mayans, Berbers, Incas, Spanish and Chinese are probably the best equipped civilizations for performing this (Spanish builders work faster, so they can make quick palisades to defend the infiltrated Villagers; Magyars Villagers kill Wolves with one strike; Berber Villagers move faster; Inca Villagers benefit from Blacksmith upgrades Go to aoe2 r/aoe2. but 25 villagers + 5 fishing ships is obviously way better than 25 villagers and no fishing ships. Hunters also do Melee Damage and not Pierce Damage, so that is also a reason why. 319, but using 0. They could be kanchas that might function similarly to longhouses or villages. Starts with 2 Llamas Traders generate food instead of gold. 1k Sicilians might as well get nerfed again • Additional comment actions. They focus on Version: Age of Empires II DE Update 127161 | » RoR. Castle Age See which Civilizations are currently the best in AoE II: Definitive Edition. Keep the Chasqui close to the opponents' outer hunt ready to strike the opponents' Town Center. They get a Stronghold which can build almost any unit like a fort can, and is probably the middle ground between a fort and a Castle/Noble's Number of Villagers Required to Sustain Constant Unit Production. A community for AoE2 enthusiasts April Update - Build #79888 This build contains: Small Trees and Idle Villagers as in-game settings Balance Changes: Eagle Scout, Eagle Warrior, and Elite Eagle Warrior cost increased from 20 food and 50 gold 25 food and 50 gold Long Swordsman upgrade research time decreased from 45 seconds 40 seconds V. You have three tasks: 1. Live Streaming and Videos. Personally I don't know what to think about it. Nasty Thumb Ring Power Spike: Check. Articles and Guides. 53 food per second This contradicts the game code of 0. My question is what are the keyboard commands to do this? I want to reduce my villager idle time and this feels like a crucial part of the game. Another interesting thing to note, is that the ethiopian line of sight bonus becomes useless in Imperial Age. Customize Accept All. Acquired via the Thunderbolts of Illapa technology or the "Tupac Rebellion" Home City Card. Controversial. You're usually better off maximizing villager collection efficiency, i. It is named Of course Mayans have the stronger early game eco because of the extra villager, but Aztecs and Incas have very comparable early game economies. Unique Building: Inca Roads Unique Building: Qullqas Unique Building: Tambo This is because having more than one villager building a house is less efficient than two individual villagers building two houses. jetforcegemini • This is super helpful, thank you. Finally, the fact that their villager are tankier make castlle drop more forgiving. Consider a game with 300 pop limit and starting from dark age. Go to aoe2 r/aoe2 . Andean Sling: Slingers +1 attack and removes the minimum range from Slingers and Skirmishers. A community for AoE2 enthusiasts I usually lead in the economic score and always have the most villagers but once gold becomes scarce, he uses crap units and has tons of it. 5/495 = 1. The goal is to get units shipped to the opponents' Town Center before they can start a A community for AoE2 enthusiasts I've seen some pro boomers 200 villager pop by 30 minutes give or take a few minutes and then proceed to delete and research techs, so it's solely preference on how many you think you will need vs how many you end up making or keeping. It can be trained at the Archery Range once the Castle Age is reached. The trick with Inca is to see the tech switches of your opponents coming and going for the right counter unit. Their villagers are tanks that also kill other villagers and militia like tofu, It is completely and utterly broken in Feudal, especially after the recent palisade nerf. Incas and Mayans (unless you've done something insane) Reply reply Do villagers next 11 So the Incan civilisation is using Runa Simi (aka Quechua) for the units’ speech, and I’d love to know how the phrases are written correctly and what exactly they mean. Conversion has a range of 12, takes 6 seconds to complete, and cannot be used on heroes , Daimyo , Shogun Tokugawa , villagers , healers , wagons / travois / rickshaws / builders , and Hot Air Balloons . Now the Chinese are not as overpowered on Nomad / Steppe. Choose economic bonuses Inca get a 15% bonus and Franks a 25% bonus due to the castle discount. Advertisement Coins. Every villager will give you over ~20-25 res per minute. PLEASE: Message or comment with build orders you would like me to add. infantry. I feel most of them are geared towards late game, which is already an area Incas were strong at. Their unique units are the Hussite Wagon and the Houfnice, both of which are gunpowder siege units. This episode is the inca tower rush Let's talk about Incas. Statistics; Welcome to this age of empires 2 definitive edition build order tutorial. That was particularly relevant with inca villagers, armor was way better than attack Reply reply More replies More replies [deleted] • That's an age (pun intended) old question, but there are some basic rules to adhere to. Villager 10: Builds a house, then lures the second boar. Not as helpful on closed maps get real bois, poles mining gold when mining stone,+their villagers regenerate. 156K subscribers in the aoe2 community. Open comment sort options. I get the thinking: stop the trush in its tracks as fast as possible. The squires for villagers i just do not like because it breaks their castle eco completely. A community for AoE2 enthusiasts. 29% of time. On open maps like Arabia. Kamayuks are most effective in large groups, as they have a range of one, enabling them to attack from behind one another. The goal is to get units shipped to the opponents' Town Center before they can start a Incas have a better feudal defense if they deployed infantry since villagers can fend off any low effort Feudal rush on their own. Send three Villagers as the first shipment. This would let their Villagers survive raids a bit easier, but wouldn't make them overbearing like how Inca Villagers were when they could benefit from Blacksmith techs in Feudal. The Incas and their allies start the game with one Llama due to the Inca team bonus. In that case the alt select is super annoying and takes too much time. 5 seconds, so an improvement of 7. My question is, what are your favorite ones the Skip to main content. Start with a free llama Villagers affected by infantry Blacksmith upgrades Houses support 10 population Buildings cost -15% stone Finally, the fact that their villager are tankier make castlle drop more forgiving. To stop people playing Incas Reply backwoodsornogud • Bulgarians • Additional Replace Inca villager bonus with Eagle line attacks 25% faster. 15 min mark = 66 villagers 20 min mark = 96 villagers 30 min mark = 156 villagers This is all assuming you dont lose a single villager of course. Not as helpful on closed maps Also I see a lot of people dissing incas in the comments, but it's nearly the only viable strategy incas have, a bit like Koreans before DE. If you like this video, feel free to like/comment/subscribe/share! ShadowCrystallux has made an excellent Incas: villager rush Indians: elephant archers Italians: fast imp condotiero Japanese: super fast feudal m@a, endless infantry, keep-rush, mass trebs Khmer: scorpion rush, forward base and farms, ballista elephants, fast imp gunpowder, 12minute fast castle monkrush Incas have the worst Eagle Warriors of the Meso Civs The greater stats of the other Meso Civs Eagle Warriors only come into play in the Imperial Age, and the Incas are able to counter rival Eagles more effectively than their Meso rivals Instead of splintering apart and warring among themselves, Inca villages united into a small state capable of mounting an organized defense. In my opinion they are best suited for the common mass - What are some of the Incas' ideal army compositions? - What do you think are some of the Incas' biggest weaknesses? - What do you try to exploit when fighting against this Age of Empires II (AOE2) build orders, video training, live coaching, and more! The Kamayuk is the first unique unit of the Incas in Age of Empires II HD: The Forgotten, the other being the Slinger. So you can get even more value just by having your whole eco on gold. Infantry cost -20/25/30/35% per Age Infantry gain +1/2/3 damage vs buildings in Feudal/Castle/Imperial Age Villagers gain +5 attack vs wild boar; hunters carry +15 meat Loom technology researches almost instantly Personally I don’t like it because that means incas would send 3 villagers forward for TR or send them to work and snowball into one of the safest feudal ecos, only on par with vikings, mayans and slavs in that age. The goal is to get units shipped to the opponents' Town Center before they can start a Some would argue that it would take away what the Inca's are known for, but I play Inca's fairly (M@A or Archer rushes) and have a 1v1 elo of 1350 without ever tower/villager rushing. The old inca villager rush was a feudal age rush. At the moment there are two things that Incas do better than other civs. io, at 1650+ ELO, the Aztecs lose vs Incas 64. Landmarks only cost Gold x 3. I've encountered it like 12 times already and in all of them, despite putting all my efforts to defend, I ended up losing, with all my resources denied, and the enemy with just 8 or so villagers at his base and like 15 in mine abusing the villager armor and damage and making his way trought vill fights without a way to stop him effectively. Mini one-man hwacha planned to replace elite I don't think the bonus is fundamentally flawed, just under tuned. Log In / Sign Up; Advertise on Last week we discussed the Japanese vs Portuguese, and next up is the Goths vs Incas! Goths: Infantry civilization. I always want to make an immersive cultural reskin for all of units in AOE2. 92% of the time. Start with a free llama Villagers affected by infantry Blacksmith upgrades Houses support 10 population Buildings cost -15% stone I’m pretty sure I am not alone in this - Incas trush needs to be addressed. How do you beat someone who is fast castling to drop a castle with Incas? They bring villagers forward to mine gold/ stone next to my base so I don’t even understand how they are going up fast enough to do it. If you got raided while having no defensive castlle in your eco, you will lose less vills than any others civs in castlle age (and in imp only spanish are better at this). Kamayuks can be upgraded to Elite Kamayuks in the The solution is this: Inca Team Bonus- Villagers have +1 attack starting in feudal age. Queue army from your military structures. Choose economic bonuses A harsh life of hunting and pastoralism breeds a hardier people. Markets are only able to trade between food/wood/stone. Reply reply More replies. Choose economic bonuses Trade with Villagers using Emeralds and other resources to get special items in Minecraft! Read on to see a list of all villager trades, jobs and workstations, as well as how to level up your villagers, give them jobs, and get discounts on trades. I think dark age vill fights are generally easily avoided, just small wall them in. Other than that, there is no perfect amount. But they'll Go to aoe2 r/aoe2 • by Inca villagers get blacksmith upgrades in castle age Reply littlejugs • Additional comment actions. So after 6 villagers you have 2 houses and all your villagers are collecting sheep. This class will teach you build orders that harness the strengths of each civ for faster uptimes or powerful military. This puts the Slav farming bonus to shame! Unfortunately, there are a few caveats. Reply reply HotCrossGunSlinger • Thanks for the reply, that makes sense! As a beginner player, I tend to forget that many I see in a lot of videos how players "queue" tasks for their villagers. If you were not supposed to do this, this bonus wouldn't exist, and incas would have a different gimmick. 168K subscribers in the aoe2 community. You should place a large focus on walling your base as Eagles lack both mobility and range that Scouts and Archers have, though Mezo Civs have still proven to be incredibly strong within Empire Wars. As for my suggestion about -15% food to all units, inca villagers would cost 43 food and they would save 127 food by the time incas click advance to “Villagers affected by Infantry Blacksmith techs” changed to “Villagers affected by Infantry techs”. Sure, it makes Incas more generic, but let's be honest: all mesos are different enough from other 34 civs. One house takes 25 seconds to build for one villager; or 18 seconds if built by two. Edit: also war wagons. 🎗 Reply Snikhop Full Random • Additional comment actions. My ranged army keeps the Incan The Bohemians are an Eastern European (as per architecture set) civilization introduced in Age of Empires II: Definitive Edition - Dawn of the Dukes centered in the Kingdom of Bohemia in central Europe. So this won't help them hunt better but they will have higher armour and attack from castle age onwards 👍 Reply reply More replies. Uses the Maceman's dialogue files. Go to https://strms. This one is for AOE2 but I’m pretty sure they used some lines in AOE3:DE too: Age of Empires Series Wiki. They speak Quechua, also known as Runa Simi. 20 vils + 5 fishing ships is worse than 25 villagers. 1 with wheelbarrow, 1. You can go Men-at-Arms into Archers in Feudal, or Men-at-Arms and Towers, you can go straight Archers. WARNING: Following these build order's and using your hotkeys will increase your ELO. Alarm bells: 1) Player picks Incas, 2) Player is taking an interest in your base layout early with his scout, 3) Player is taking stone, 4) Player has more than 4 on wood, 5) Relatively quick Feudal, 6) Score stagnating due to lower resource collection, and For meso only my rule is mayans >incas Mayans = Aztecs Incas > Aztecs The slinger breaks most options aztecs have, while mayans have such smooth eco it can make up for slinger advantage with pure archers in a way that aztecs reach roadblocks and simply cant compare. I mean sure if you accidentally double click your vils every now and then Letting inca villagers drive a ram into an enemy base and start dropping towers is hillarious! Haven't tried it in multiplayer tho Reply reply More replies. New comments cannot be posted. Old. Get app Get the Reddit app Log In Log in to Reddit. Villagers 14-15: Continue gathering berries. When you send 4+ villagers there is some idle time, might as well build the blacksmith with those 4 villagers while rest of the villagers working on the economy. We will also cover niche build orders, such as Inca Villager Rush. It takes 6 villagers on sheeps / farms to constantly produce a villager. The devs nerfed Incas recently (1) by making their villager Blacksmith bonus apply starting in Castle Age, where it is nearly useless. Once researched, it significantly enhances Villager combat skills and durability by increasing their attack by +6, their armor by +2/+2, and their hit points by +40. If you're playing Arabia, you wouldn't need 50 vils What they need is some help with surviving the early game. Time is nicely limited to things that have clear relatIonships to each other. If you can tell they don't have armor yet-- attack. joker_penguin • Dont forget speedy berber villagers, cheaper indian and observer korean ones. These are my numbers: Dark age: 28 - 30 villagers -> advance to Feudal Feudal age: 32 - 34 villagers -> advance to Castle Castle age: 60 - 70 villagers -> advance to imperial Imperial -> I create untill I have 90 villagers. They're sending 7+ vills not collecting res. Supremacy vastly improves Villagers' durability, 10 votes, 20 comments. For a Tower Rush, the player must go up to the Feudal Age around 22 population (21 Villagers) and task at least The entire point of Incas (imo) is that they’re very flexible. I’m looking to get into American civs so if any of you are very good with them or have any advice on which one to choose and why please comment. I've thought about it a lot and Suggestion - Have the Chinese spawn with 5 Villagers, have the 6th Villager spawn at the TC like the Inca Llama. You kill a villager, great, the other player will just drag the game out and beat you with their experience. According to aoestats. A community for AoE2 enthusiasts I'm practicing an Inca version since their eagle warriors only need 19f. Wall them or have annother tower on the fire range. Civ Rankings. Btw as I said I always have the best economy but get The Llama is a herdable animal in Age of Empires II HD: The Forgotten and Age of Empires III. Compilation of AOE2 Build Order's, Civlization Guides, Unit Counter List, Unit recommendations. Can't compete with the . Teutons have a better later defense with the higher garrisoning capacity of Town Centers and Towers and free Murder Holes and Castles with obscene range by Imperial. Fabric Shields: Gives Eagle Warriors, I literally have never beaten Inca castle drop on arena no matter what I’ve tried. Log In / Sign Up; Advertise on Inca The Inca empire Roadnetwork, Flexibility, Llama Difficulty: 2/3 Bonuses Houses support 15 Population Inca units do not cost gold. Aztecs have 50 extra gold, make military units faster, and farm faster. Learn siegecraft from Chinese engineers and demolish even the sturdiest cities while you build the greatest empire that the world has ever seen! Your potent Mangudai shower all who dare Production should not be a problem for Aztecs either, due to the increased military production speed, relevant in every age of the game. We use cookies for enhanced stats. If you want to simulate a battle you could task a few groups of villagers to each attack a different unit; then set up triggers that activate when one of the enemy unit is killed, and have the effect to retask the now idle villagers to attack a new unit. e. Korean villagers have more lign of sights, Franks knights same, meso American civs start Deep Sea Fish is strong because you have additional workers in your Fishing Ships, not because it's fast. I can't recall any other example where the community forced the developers to not implement a pup change, purely on the basis of "tradition". Send every unit shipment as well as Big Button technologies for units. Armor Once you see villagers, get enough wood for rax, produce 5-6 spears. The reason the inca trush was so strong is because they had basically the strongest feudal age military (8 villagers or so with 2 melee armor were nigh impossible to kill with any military you can field, and while 1 archer can kite forever these guys have 3 pierce armor so you need fletching to make a dent, and even then need a few archers to The Berbers are a North African civilization (with Middle Eastern architecture) featured in Age of Empires II HD: The African Kingdoms. Reply reply Serial inca player here. If you're 20 vils ahead, that's like 2000 extra ressources over the next 5 minutes. This would put them at 960 HP instead of 480 HP. Unite the fractious tribes of the Mongolian steppe and lead vast mounted hordes to the edges of the known world. They focus on gunpowder units and Monks. You can use the "Task Object" trigger effect to tell a villager, or all villagers in an area, to attack an enemy unit or building. While they lack Supplies and Gambesons, the former is compensated by their aforementioned discount, while the latter is mitigated by their access to Eagle Warriors with Fabric Shields. Keep making villagers until you reach pop 200. Its OK if you loose a villager or 3, he will loose 5 and he also had idle-time walking to your base and building outpost so you are still ahead. If I had to improve the Inca's TB, I'd have it still do the farm construction bonus, but also "Farms have 100% increased HP". In regular random map games, every player Age of Empires II, a real-time strategy (RTS) game first released two decades ago, is enjoying a revival thanks to a Definitive Edition remaster. RIP Inca vil rush Reply JaneDirt02 1. Mayans in turn lose to Aztecs 51. Best . In-game, the Incas are specified as an infantry civilization. Made by hszemi, Anda, exterkamp, paulirish, lalitpatel, with thanks to Jineapple, TriRem, pip, and NkoDragaš I see other players do this all the time - they see the inca vills building a tower and the first thing they do is pull villagers towards it to build a defensive tower within range. I think Incas need a rework. A project by Siege Engineers. Defensive structures and some ships also benefit from the archers' attack upgrades. It trains and improves Villagers, advances through Ages, and serves as a drop off point for all resources. Reply reply da_m_n_aoe • Don't agree here. Is there anywhere I can download it from? The 5 things that make AoE2 the deepest real-time strategy game of all time Finally, the fact that their villager are tankier make castlle drop more forgiving. Rest In Pain (please never come back) Reply laveshnk Incas • Additional comment To add to this, on most open maps like Arabia, maximizing the amount of food you get from natural sources is not the goal. With an Inca ally and Treadmill crane, a villager constructs a farm in 6. 3. A simple example would be tasking a villager to build something and once that's done they go to chopping wood. They focus on cavalry. Updated every week! Version: Age of Empires II DE Update 127161 | » RoR. Don't. Incas and Mayans (unless you've done something insane) Reply reply Do villagers next 11 6 villagers per minute + 36 villagers at 10 min mark. Villagers 11-12: To boar under the Town Center. I don't like the idea of going scouts at all. W is villager walk speed (0. 0 coins. Incas: All buildings support 2x pop Indians: Stable units get +1/+1 armor in Castle Age and +2/+2 armor in Imperial Age Italians: Condottiero available in Castle Age 1. Sometimes I strugle sellecting 2 or 3 idle villagers that are among other working vills. Trade with Villagers using Emeralds and other resources to get special items in Minecraft! Read on to see a list of all villager trades, jobs and workstations, as well as how to level up your villagers, give them jobs, and get discounts on trades. The ranged attack upgrades increase the attack, range, and Line of Sight of Boxing Villagers mod? I had unlocked the mod during the event which was a while ago and simply loved it. Here is a detailed list of maps and how many villagers you need in aoe2: Arabia Map. The Town Center is a key economic building in Age of Empires II that becomes freely available for construction once the Castle Age is reached, before which it is limited to one. This achievement is worth 5 Gamerscore. They've played 0 games and are unranked in RM1v1. Contribute on GitHub. As a 850 ELO I always just assumed build speed was linear with For an Eagle opening with Aztecs, Incas, or Mayans, you’ll want to create a second Barracks and also assign 1-2 additional Villagers to mine gold. If they do -- pre-emptively guard your own stone and tower. The Persians received a rework with the release of The Mountain Royals, making them the second civilization to receive one (the first being the Number of Villagers Required to Sustain Constant Unit Production. 5K votes, 102 comments. . Maybe this matters at high elo where the follow-up is strong, but is almost always a mistake for me because it's reactionary. I don’t think it’s necessary. GG statistics experience, we use cookies to analyze gameplay data and improve our services. It is an anti-cavalry infantry unit that carries a very long spear. There is 2 types of inca vil rush- trush A- is villager rush +1 armor uprade and start with 2 towers (10 vils) B- is tower rush with +1 armor (usually 7 vils) if your enemy is a cav civ go for berrys first. Expand user menu Open settings menu. Boxing Villagers mod? I had unlocked the mod during the event which was a while ago and simply loved it. By comparison, Halberdiers fully upgraded are 60 HP, 10 attack (though it attacks about 2/3rds as fast), 3 melee armor and 4 pierce armor, so if you;re not fighting cavalry Supremacy Villagers are theoretically better trash units than most civ's Halberdiers, especially since I don't think they I see in a lot of videos how players "queue" tasks for their villagers. Feedback and Suggestions. To conclude, usually pro players So, what exactly are the villager gather for each resource rates per minute? The Kamayuk is the first unique unit of the Incas in Age of Empires II HD: The Forgotten, the other being the Slinger. For feudal and castle you should precisely know the numbers. Kamayuk (infantry) Inca unique spearman with increased attack range. Pull spears together with villagers to burn the tower, let spears kill his villagers and mine the gold you need for ageup. What they need is some help with surviving the early game. Utilized hill bonus: Check. r/aoe2 A chip A close button. Chinese will still probably be OP, but this would only affect them Out of any civilization in the Americas, AoE2 civs or not, the Inca had the most advanced metallurgy. It is named Sure Aztecs and Mayans are better than Incas. A lot has been reworked, including artwork bohemians - villagers benefit from ferver and sanctity (10x) villagers have: 590 HP; 103 attack; 51/62 armour; +150% speed; don't take up pop space You could perhaps give up incas for hindustantis (free villagers), but the bengali TC bonus means you should ramp up in Data for Age of Empires II: Definitive Edition from 2021-07-14 to 2021-08-18. But even if you lose 15 villagers mid According to aoestats. Slinger: Foot archer with a massive attack bonus against infantry. Incas: One of my final games of the month and I pulled out all the Tatar tricks so it is worth telling: I play M@A -> 1 Range Archers against their Straight Archers. Due to Villagers can attack from range if fletching is researched and benefit from archer attack and armor upgrades (Is probably inherently balanced by pierce armor being higher in most units and villagers being on the slower side of units, though I see vils trading well against feudal archers with 2/3 armor, 4 range and 4 attack, so it can certainly I mean, when you get it your villagers have 80 HP, 9 attack, 3 melee and 4 pierce armor. Eagles move 10% faster starting in castle age. Each AOE2 civilation has its own unique stengths. They focus on The Persians are a Middle Eastern civilization in Age of Empires II based on various Persian states such as the Safavid dynasty, Sasanian Empire, various Sogdian city-states, and the Samanid Empire. Foro Publico (Español) Fórum Público (Brasil) Age Of Empires Clans. If Magyars, Mayans, Berbers, Incas, Spanish and Chinese are probably the best equipped civilizations for performing this (Spanish builders work faster, so they can make quick palisades to defend the infiltrated Villagers; Magyars Villagers kill Wolves with one strike; Berber Villagers move faster; Inca Villagers benefit from Blacksmith upgrades; and Mayans and Chinese start A community for AoE2 enthusiasts Inca villagers DO benefit from blacksmith infantry upgrades, starting in castle age. Reply reply total_score2 • But the knight line can attack faster due to Bulgarians, the fact that they lack paladin imo is a bit nit picky in this sense, the unit LINE gets an attack speed boost. Like when your vils are scattered around the screen. Each farm costs 60 wood, so you are converting at a rate of around 1:1, instead of It's obnoxiously broken. It doesn't need to be a big one, but something The Berbers are a North African civilization (with Middle Eastern architecture) featured in Age of Empires II HD: The African Kingdoms. Premium Powerups Explore Gaming. Whilst not entirely related, Inca villagers DO benefit from blacksmith infantry upgrades, starting in castle age. Gain 50% of villager food cost back after it dies under a town center. Support AoEZone. You might intuit that it's Incas > Aztecs > Mayans but the Mayan vs Inca matchup isn't recorded on aoe2stats. So far, I have finished some skins of villagers for the Sinosphere culture. If he sends 15 vils to Age of Empires II (AOE2) build orders, video training, live coaching, and more! Home; Video Training; 10-day training; Pricing; Build Orders; Blog ; Contact; Login; Inca Villager and Tower Rush 00:00 introduction00:28 what is the inca villager rush about?02:25 scouting the strategy02:45 analyzing own map02:57 countering the strategy04:43 the follow- Villagers affected by Blacksmith upgrades; Houses support 10 population; Buildings cost -15% stone; Unique Unit. The Inca were smelting metals and had full on blacksmiths. 1 Berber only) Raw gather rate in SOTL's equation, R = 0. You can't compete with the easy feudal spam of franks, lith, mongols. Villagers are one of the key factors in game outcomes, because they create value consistently. 169K subscribers in the aoe2 community. Archers are cheaper and can be sustained with ~100 villagers as you don't need as many on food. But a REAL Villager Rush like Spanish one in early imp is impossible, because Incan villagers are 00:00 introduction00:28 what is the inca villager rush about?02:25 scouting the strategy02:45 analyzing own map02:57 countering the strategy04:43 the follow- I wanted to look at the Incas civ to see how good they are played outside of a tower rush, considering the upcoming nerf to it. Inca bonus reduces that by 7. It makes historical sense Inca are supposed to play like an AoE2 civ but right away their "house" looks like a Chinese village that supports more than the regular houses of AoE 2 and 3. and the line of sight cap for aoe2 is 20 maximum. The Blacksmith is a research building in Age of Empires II that becomes available once the Feudal Age is reached. So now, i kinda think that the best castlle drop civ is probably incas. Distract and disrupt your opponent to force him to idle his villagers and his economy. 2 with hand cart) b is faster villager speed by bonus (1. Chat and Chit-chat. However, I shifted to the steam version to take advantage of a sale for the DLCs and now I don't have that anymore. Something I've always been curious about (but not enough to test, I guess) is whether the definition of "nearby" only applies to the original farm you task them on, or if they'll daisy-chain. Not a big fan of bohemian one too tbh. Open menu Open navigation Go to Reddit Home. I started with MAA and switched to skirms to deal with Skip to main content. If you combine it with maa which is easy because you have perfect start thanks to free lama under your tc, then maa fwd with two towers placed in right spots can A community for AoE2 enthusiasts. Donate to support this project. The site doesn't seem to keep stats beyond a civ's top 5 or bottom 5 matchups, so Mayans vs Incas What percent of units should be villagers, infantry, archers, cavalry units, unique units, warships, monks and siege weapons. It doesn't make sense to compare than to them. I suggest this for Incas: ‘Villagers effected by blacksmith upgrades starting in castle age’ changed to → ‘Villagers effected by infantry upgrades starting in castle age’ Effects: blacksmith upgrades, squires and arson will all effect them and perhaps even supplies to cheapen their price to give their villagers a real grin on their faces. Charged out towards the Inca base, only to find the Inca deathball waiting for me: a mass of Kamayuks, a swarm of EEW, and a constant stream of slingers and skirmishers. I hope this helps you to learn the basic build order before being able to master it. Fishermen work 15% The Slinger is the second unique unit of the Incas in Age of Empires II HD: The Forgotten, the first being the Kamayuk. And between 1150 and 1300, A harsh life of hunting and pastoralism breeds a hardier people. For now. Eagles 10/15% cheaper in castle/imp. With stone building discount you need to mine only 20 stone with one vill while uping and you are able to drop two towers right away. What do these changes accomplish? I In-game, the Incas are specified as an infantry civilization. Made by hszemi, Anda, exterkamp, paulirish, lalitpatel, with thanks to Jineapple, TriRem, pip, and NkoDragaš Villagers gather around ~23 wood/minute in dark age, so the construction time costs you about 13-14 wood. Niche, yes, but the Incas don't need a strong TB. All cavalry units are acquired via the "Tupac Rebellion" Home City Incas have (atleast in DE) always being good playing standard non-trush strategies, due to their 10 pop House + extra Llama giving you decent amounts of additional resources that can be invested into early aggression, whilst their great tech tree (the best out of the three Meso Civs), unique units and cheaper stone structure gives them lots of good options for countering their 622 votes, 27 comments. 319 contradicts real-world experimental data from dozens of Rebuilding some villagers is crucial and it is good to know if you get the food your farmers are currently holding, especially as you might have popped the picture unique tech turning food to gold just before going for the push. Skip to main content. Inwould go for skirms and champs; the skirms with the extra range will easily kill slingers and the the champs will protect them from eagles; the key here is that this army comp is much cheaper in gold than the slinger + eagle mix so you can lose more without losing the war. Panic. They have two good unique units and they have the villager rush. Kamayuk: Infantry wielding a long spear that allows attacking at range and attack bonus against cavalry. Double clicking vils is sometimes a very handy feature. Fabric shields from +1/+2 -> +1/+1 (optional)Eagle warrior upgrade (not EEW) free (optional) villager blacksmith bonus removed. here’re some review. MS Zone After the nerf to incas' villagers, which was a core part of their identity as a civ, I was trying to think about other ways to compensate for that and maybe form a new part of their identity. The newly introduced Inca Priestess have the Conversion ability which works as its name suggests by converting the target enemy unit. The takeaway is 50%-60% of total pop on villagers and rest on army Also I see a lot of people dissing incas in the comments, but it's nearly the only viable strategy incas have, a bit like Koreans before DE. But that's two villagers, making it 18 seconds/villager*2villagers=36 seconds of villager attention. Log In / Sign Up; Advertise on After the nerf to incas' villagers, which was a core part of their identity as a civ, I was trying to think about other ways to compensate for that and maybe form a new part of their identity. Slinger (archer) Inca unique unit. mil bonuses of magyars. Locked post. cavalry and infantry. Not as 6 villagers per minute + 36 villagers at 10 min mark. Mini one-man hwacha planned to replace elite skirmisher This work take a lot of time, but some day I hope to finally get there and cover all the units of every civ in the game. There are two paths depending on the map. Sure Aztecs and Mayans are better than Incas. r/aoe2. Share Sort by: Best. It is assumed you want to spend all resources the 20 villagers produce on units, you obviously still need extra villagers for techs, buildings etc. I don't think the bonus is fundamentally flawed, just under tuned. If Inca team farms were built instantly, that would be an improvement of 3%. Resources and Downloads. net/SpiritOfTheLawHelloFreshMayYT and use code POGSPIRITMAY16 to get 16 Free Meals plu AoE2 Hall of Fame. 3 Your towers need to be safe , you have 2 options for this. Yea I've set this option to "select all idle villagers" Helps a bunch with my macro. xlwy ylpm mjyyt ehkaly csyhpfv yobwxnr wrst atgstih lrtpgj luffjpe